Visual scripting not as easy as it looks?

“Visual scripting is a cool idea, but It’s not bread and butter yet.” – Me

-Please view my previous post on this topic, the day I got playMaker.-

I recently picked up playMaker and wanted to show my thoughts about it on here.
I believe It is a cool idea, but it is not simple enough…yet.
(I hope someone will tend to non-programmers desires and try and make it even more simple)

You still have to learn all the things Unity can do…(there’s no simplified naming convention)-AKA: “Syntax” Which to me, defeats the purpose of visual scripting. I want it to be easy and look sexy.(PS: don’t judge my blog by It’s looks, I am working on a solution to make it look pretty. -stay tuned:P)

It’s visually appealing, but It’s not quite there.
There’s still a bunch of confusing things such as FSM, States, Events, and Variables.
Personally, I would just want basic english for the names, such as (MOVE)- and then you select the axis to what direction the object moves. And then another plugin could be (SPEED) and you adjust the speed the object moves etc.

So You basically have to spend Just as much time learning how to use the Visual Scripting editor to even do anything.
Now, the visual Editor might save you a week or two, but is it really not worth it when it teaches you very little about actual type scripting.