SuperHero.Me – DevLog:001

Achieved :

  • Double jump ability (pre req for hover which is not yet implemented)
  • Place Holder Laser eye ability (Cubes for now with rigidbodies and Box colliders attached)
  • Box Colliders and Rigidbodies added to the characters hands so that he has the ability to punch objects out of the way like a true hero :) I’m not sure if this is the right way to make a character able to move objects, but it works for now. Let me know if you have a better solution.

BocColliders&Rigidbodiesattached to armsSettings on the arms

 

To view the previous SuperHero.Me (The Intro) telling what Superhero.Me is about click Here.

SuperHero.Me – DevLog: Intro

SuperHero.Me (not actual name for game just a placeholder I thought was cool :P) is a VR (virtual Reality) game I’m developing for the Oculus Rift in Unity3D.

I was always interested in other peoples struggles in making games and I wanted to see behind the scenes of how games were made. So what I’m doing with this game is just that! I’m offering a behind the scenes of how a game is made I’m hoping to be writing blog posts almost every day or every week on the struggles I’m having and how I fix certain problems. I will also try to make videos to document progress and struggles as well in case you are more of a visual kind of person and also to help develop my skills in becoming a director and video editor.

Feel free to ask me any questions on Twitter or Facebook.

I welcome you all on the journey and I’m glad to have your company :)

Click here to view the first dev-log post.