SuperHero.Me – DevLog:001

Achieved :

  • Double jump ability (pre req for hover which is not yet implemented)
  • Place Holder Laser eye ability (Cubes for now with rigidbodies and Box colliders attached)
  • Box Colliders and Rigidbodies added to the characters hands so that he has the ability to punch objects out of the way like a true hero :) I’m not sure if this is the right way to make a character able to move objects, but it works for now. Let me know if you have a better solution.

BocColliders&Rigidbodiesattached to armsSettings on the arms


To view the previous SuperHero.Me (The Intro) telling what Superhero.Me is about click Here.

SuperHero.Me – DevLog: Intro

SuperHero.Me (not actual name for game just a placeholder I thought was cool :P) is a VR (virtual Reality) game I’m developing for the Oculus Rift in Unity3D.

I was always interested in other peoples struggles in making games and I wanted to see behind the scenes of how games were made. So what I’m doing with this game is just that! I’m offering a behind the scenes of how a game is made I’m hoping to be writing blog posts almost every day or every week on the struggles I’m having and how I fix certain problems. I will also try to make videos to document progress and struggles as well in case you are more of a visual kind of person and also to help develop my skills in becoming a director and video editor.

Feel free to ask me any questions on Twitter or Facebook.

I welcome you all on the journey and I’m glad to have your company :)

Click here to view the first dev-log post.

Making a game pt.1 – The Basics and The Learning Process

What you will need to make a game:

1. A Modeling Program

A modeling program/photo editing software.
-This you will use to make the 3D models(3D shapes) in which you will:
Model: Move vertices, edges, and faces around your screen to make cool shapes.
Texture: Paint yo shapes fool!
Rigg: Add bones, and make your pinnochio a real boy!
Animate: Add life to your characters with animation and movement.

I use a FREE open source program called Blender which you can download from the Blender website.
There are Many other 3D apps available such as:
Sculptris(3D sculpting)(FREE)

2. A game engine

A game engine is what brings all your 3D models, textures(images), animations, and code(used to give the game functionality) together.

A game engine is what you will

A game engine will be were your game is put together; It’s the garage with all the tools in it(Metaphor). It will be used to develop and package your finished game.

The game engine of my choice is Unity3D because it is free and has a large and growing community, and it also can deploy games on almost any platform you can ever imagine.

You may also try UDK (Unreal Dev Kit).

3. An open mind :)

The world is yours, create something that will be remembered.

4. A community

I recommend you find a community of people to express your art, creativity, thoughts, and ideas to so you don’t get bored and lonely. PLUS once you start getting noticed in your community of choice, you have “fans” which will help you promote and market your end product. Thanks guiz. :)

Google + offers a nice community
-but don’t get too distracted. Actually fighting with the software is the best way to learn.