Unity3D game dev Episode:1 “The beginnings of a prototype”

I have been working on this game for about a month now. I am a beginner programmer and just out of high-school, so much of my time working on this game has been at the expense of teaching myself how to code and actually understand what I’m doing, and how to make my code better.
It’s a lot of coming up with ideas, searching google, finding code, using the code, understanding the code, and then modifying it to my liking. I’m always in the Unity Scripting Reference looking at how stuff works.

So far this Summer I have been prototyping my first game I also bought a domain name for my company, and also registered a DBA(Doing Business As) with my company name.
Now I continue to work on this game, so that I have an actual something to sell. 😛
I will try to keep y’all posted as I work and also give you more insight on my feelings and learnings as I go so maybe you can have a smoother ride than me. Not to say my ride is that bumpy at all. Probably just young adult emotions or something, hell if I know. I just push on.

My feelings:
As I am making these games and teaching myself to code I am also living with my parents, which me and my parents agreed that I am not going to college, and instead going to start my own company. They will pay my rent, car, etc. As long as I work 9-5 every day Mon-Fri. I’d say I am very lucky, because I get to do what I love, Not have to pay for schooling(which I think paying for is dumb for IT stuff, since in all we have google…), and I get to start my own company 😀

Sometimes it does get hard, and feelings of self doubt do get in my mind but I try to stay as positive as I can and just push on. Sometimes I get bummed out, because my car doesn’t have any gas in it ever and I always feel insignificant always asking my parents for money. I just have to look myself in the mirror and tell myself “Caden Burleson, anything is possible. If you want something, then reach out and grab it” I try to tell myself little things like this to calm my mind. Also hanging out with my Lovely girlfriend also helps calm me, she always puts me in a good mood.

So If you are feeling down about yourself, then just figure out what the problem is and try to solve it. If It can’t be solved at this time, then hang around nice, friendly, people, who you love that can cheer you up in your endeavors.

My Lessons:
Don’t let anything get you down.
You are whatever you want to be.
Chase your dreams.
Push on! If it was easy, everyone would be doing it.
I wish everyone the best with their games, etc.

Feel free to contact me on Google+ or Twitter or anyway you can if you need someone to talk to or wanna chat about game ideas with; lets build a community :)

Visual scripting in Unity Vs coding it yourself.

It’s been a long and difficult journey to try and learn scripting in Unity all while trying to manage school work and do chores etc.
…So I have finally fallen into the idea of VisualScripting (link to hutong’s website, the creators of playMaker.)

In the past, I have always viewed visual scripting as “cheating”, and I wouldn’t learn much from it, but now, after reading self help books and gaining more knowledge through life experiences I have come to the conclusion that you should take advantage of all the tools at hand!
Use your assets!
If you have software that speeds up a certain process, then use it! There’s no point in re-inventing the wheel.

Yes, playMaker might cost $45 dollars, but think about the worth you are getting in comparison for the time it would take to learn a whole scripting language.
Say it takes you a good year to learn scripting with zero money spent, well that’s a whole year that you could’ve used to actually work on your game.
So now that you’ve learned scripting you need to get started on your game, let’s say it takes one more year to make your game (that’s two years development.)
When if you used  VisualScripting, the coding portion might take a few weeks or months to setup.
You could finish your game in a year or so, depending on how diligently you work and afterwards you can use that extra time to actually work on promoting and selling your game to gain revenue($$$).

“Time is money, so I bought a Rolex!”-Wiz Khalifah

View Part 2 to this post here.