Visual scripting in Unity Vs coding it yourself.

It’s been a long and difficult journey to try and learn scripting in Unity all while trying to manage school work and do chores etc.
…So I have finally fallen into the idea of VisualScripting (link to hutong’s website, the creators of playMaker.)

In the past, I have always viewed visual scripting as “cheating”, and I wouldn’t learn much from it, but now, after reading self help books and gaining more knowledge through life experiences I have come to the conclusion that you should take advantage of all the tools at hand!
Use your assets!
If you have software that speeds up a certain process, then use it! There’s no point in re-inventing the wheel.

Yes, playMaker might cost $45 dollars, but think about the worth you are getting in comparison for the time it would take to learn a whole scripting language.
Say it takes you a good year to learn scripting with zero money spent, well that’s a whole year that you could’ve used to actually work on your game.
So now that you’ve learned scripting you need to get started on your game, let’s say it takes one more year to make your game (that’s two years development.)
When if you used  VisualScripting, the coding portion might take a few weeks or months to setup.
You could finish your game in a year or so, depending on how diligently you work and afterwards you can use that extra time to actually work on promoting and selling your game to gain revenue($$$).

“Time is money, so I bought a Rolex!”-Wiz Khalifah

View Part 2 to this post here.